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To a certain extent, that’s true, but here’s the thing: orbits move.A fact that applies just as much to the attacker as the defender. Just because the main invasion force exploited only the “window” of least risk, that doesn’t mean the interference screen can’t run a “full-court press” along the entire defensive orbital arc to force the defenders to prioritize where they want to place their fire for maximum effect – either sacrifice yourself to punch out the LZ, or focus on the task element directly attacking you (which might ensure your long-term safety in exchange for giving the landing force a greater chance of dispersing and estivatibg, as you mention).
And again, the OpFor commander might not be averse to an effective suicide mission if they can “get value for service” – especially if their forces are engineered to have a self-preservation drive that augments but does not override their “hunger,” whether literal or metaphorical.
Granted, the more I think about this, the less likely I think that such an all-or-nothing shot would work by itself.
Which means that any putative invasion force is likely to hit in waves, with a relatively small “vanguard” / “forlorn hope” sent in first to soften up the defenses and cause chaos while the invasion force proper fires into the melee from a safe distance.
I was lead here from Atomic Rockets and I find your post interesting, but I’m pretty sure that some of the stuff you list wont actually be all that common, big offenders are:
Comm and Weather Sats in the real world are about closet sized, so why not stick them in some closet on a mile wide space station?
If you have FTL there’s relatively little reason to build space telescopes, they can travel to the stars.
Beyond that there’s little reason to put something in space, especially if you don’t have magic anti-grav. Specialist290 <specialist290@hughes.net> on 2017-01-31 06:48:09 wrote:In response to this, it seems the local in-universe response would follow something along these lines:
“Why are we climbing this mountain?”
“Because it’s there!”
Jade Nekotenshi <nekotenshi0@gmail.com> on 2017-01-31 09:54:34 wrote:There is FTL, but it’s not like Star Trek’s FTL, where you turn on the engine and fly really fast from nearly anywhere to nearly anywhere. It’s based on stargates, which, unlike the ones in the Stargate-verse, can’t dial. (And there’s no warp drive, unlike in the Stargate-verse, to get you to places that don’t have a stargate). So you can only go where the stargates are, and those have to be hauled around STL. Telescopes are therefore pretty useful for scouting, and seeing where you might want to haul a stargate to - robots do it, but there are only just so many robots, and the trips still take a long time, even if the gate-hauler can just jump home.
There’s not a lot of reason to put stuff in space if everyone’s on one planet with just dribs and drabs elsewhere, but when a solid percentage of a polity’s entire population lives on ships, stations, drifts, or even in a few cases in vacuum, there’s a lot more stuff that’s in space because it started there and there’s been no compelling reason to haul it downwell.
Ru <shearwater@gmail.com> on 2017-02-01 13:24:56 wrote:There are some kinds of satellite that become rather more useful once you’ve blanketed the planet in them, in many different orbits (see: Iridium, GPS, spy satellites). You’re rather less likely to have a constellation of 100 giant stations to mount all that stuff on.
Those mile-wide stations are also going to be strong sources of heat, light, radio and probably other kinds of stuff that you’d really rather keep some of your satellites well away from (debris? rocket exhaust? gravity?). Remember that telescopes in space aren’t necessarily looking at things outside of the local star system, and things that sit in orbit around your world (eg. within convenient reach of aforementioned mile-wide stations) are desirable in terms of launching, recovery and maintenance costs.
Oh, and as for telescopes: you build em in deep space, and link em up with FTL communications channels to do Absurdly Long Baseline work. You’ll be able to peek at distant planets and stars that would take you far too long to reach without some sort of magical instant-galaxy-crossing FTL, and most fictional universes lack those.
Beyond that there’s little reason to put something in space, especially if you don’t have magic anti-grav.You have this a little backward. In a spacefaring civilisation, the stuff is already in space. All the power, (almost) all the raw materials. Deep gravity wells and thick atmospheres are the sort of things you might associate with places you’d want to live, and you might want to keep them nice by leaving your heavy industry elsewhere.