# Trope-a-Day: Colony Ship

**URL:** <https://eldraeverse.discourse.group/t/trope-a-day-colony-ship/1497>\
**Category:** General\
**Created:** [November 3, 2024, 3:03am UTC](https://eldraeverse.discourse.group/t/trope-a-day-colony-ship/1497 "2024-11-03T03:03:07Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![avatar](https://yyz2.discourse-cdn.com/free1/user_avatar/eldraeverse.discourse.group/avatar/32/2_2.png) [@avatar](https://eldraeverse.discourse.group/u/avatar)\
**Post date:** [November 3, 2024, 3:03am UTC](https://eldraeverse.discourse.group/t/trope-a-day-colony-ship/1497/1 "2024-11-03T03:03:07Z")

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_**[Colony Ship](http://tvtropes.org/pmwiki/pmwiki.php/Main/ColonyShip?ref=eldraeverse.com):**_ More than a few. The most iconic, of course, are the _Deep Star_ colony ships the eldrae used to establish the first Thirteen Colonies subluminally, and indeed the galari equivalents that let them colonize Tessil and Qeraq in a similar manner, but the concept still goes on; even in these days of _[Casual Interstellar Travel](http://eldraeverse.com/2012/07/09/trope-a-day-casual-interstellar-travel-casual-interplanetary-travel/)_, specialized colony ships still exist, for the purpose of getting everything you need at First Landing there simultaneously and conveniently.

(Also, of course, their smaller cousins, the _homesteading ships_, which are similar albeit much smaller – intended for households, families, and other small groups looking to homestead an asteroid, join an existing colony, or set up shop on a freesoil world.)

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This is a companion discussion topic for the original entry at [https://eldraeverse.com/2016/08/27/trope-a-day-colony-ship](https://eldraeverse.com/2016/08/27/trope-a-day-colony-ship)

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**Author:** ![avatar](https://yyz2.discourse-cdn.com/free1/user_avatar/eldraeverse.discourse.group/avatar/32/2_2.png) [@avatar](https://eldraeverse.discourse.group/u/avatar)\
**Post date:** [February 20, 2025, 8:34pm UTC](https://eldraeverse.discourse.group/t/trope-a-day-colony-ship/1497/2 "2025-02-20T20:34:25Z")

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**Comments migrated from WordPress:**

> [@joelkreissman \<zarpaulus@gmail.com\> on 2016-08-27 10:03:01 wrote](#):
>
> My parahumans used “seed ships” with skeleton crews to escape Sol system. Of course, that meant they had to build a civilization practically from scratch, again, after Sol fell to the “Cosmic Filter”. Probably helped that their first generations came out of bioprinters anyways.
> 
> Though, once Alpha Centauri developed immortagens and nanostasis they switched to combination sleeper/“generation” ships, usually a chartered merchant ship but colony groups occasionally build their own specialized craft.

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**Author:** ![avatar](https://yyz2.discourse-cdn.com/free1/user_avatar/eldraeverse.discourse.group/avatar/32/2_2.png) [@avatar](https://eldraeverse.discourse.group/u/avatar)\
**Post date:** [February 20, 2025, 8:34pm UTC](https://eldraeverse.discourse.group/t/trope-a-day-colony-ship/1497/3 "2025-02-20T20:34:25Z")

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Listed on February 20, 2025, 8:34pm UTC


