Thank you kindly.
They have the usual intel equipment (which is often pretty sparse - there’s only so loaded out you can be when you’re supposed to be acting covertly, fancy pocket gadgets notwithstanding), but the nature of their missions tends to be really variable, so it’s hard to standardize. For example:
- You’re relieving an asymmetrist (terrorist) group of a Precursor artifact they dug up somewhere that might be a mining tool that makes stars supernova so you can claim minerals from the remnant. Of course, you don’t know if (a) it actually is, or (b) if it can be made to work again, but whatever the case, these maniacs are exactly the people you don’t want pushing buttons.
- Or you’re infiltrating a gain-of-function laboratory to ensure that their experimentation always fails. Because they’re in the delicate zone where they might be good enough to cook up something nasty, but are probably not good enough to keep it in the bottle.
- Or you’re talking some idiots down off the ledge before their homemade seed AI project accidentally instantiates a paperclip maximizer, and you’re really hoping that they’ll settle for a talk and some selective amnesia rather than having to stop them the hard way.
- Or you’re part of a group going out to stop a star from going nova (which, being an existential threat, is in their department even though it’s a completely natural phenomenon with no-one being it).
Not much overlap, you know?
They also have a tendency to end up getting really weird at the worst times, so if a Fifth Directorate agent goes to the quartermaster and says something like, “I need a poison angel, a deck of marked playing cards, five hundred feet of buckycable, eight micrograms of antimatter, and an original Picasso rolled up and concealed within a salami sausage,” the quartermaster will just sigh and say “Early or late period on that Picasso?”
Bear in mind that their job is much more to prevent existential threats than to face them. If their missions succeed the way they prefer them to, the threat itself is successfully averted before it ever becomes a major issue, and the galaxy keeps on spinning without any idea that there was anything to worry about.
If an ex-threat does manage to become fully manifest, they can call on pretty much any resource necessary to deal with it, but if that becomes necessary, that’s a big failure on their part.
There’s not really a direct relationship. The Black Flotilla’s part of the Imperial Navy’s Capital Fleet - it’s just the classified one that holds all the non-intelligence ships that they’d rather keep off the books and out of sight: a motley collection of superweapons for the most part.
Externally, pretty much all the rest of the intelligence organizations in the Worlds and others involved in the Great Game. Internally? They have a friendly rivalry with Admiralty Intelligence in the areas where their responsibilities overlap, but they’re not really competitors; they know they’re on the same side.
Much the same as it is with the rest of the Imperial Military Service; they’re its data acquisition organization. They like to keep a clear line of demarcation, so their portfolios don’t overlap in general, although in time of war, Intelligence does work particularly closely with Data Warfare and Indirection & Subtlety.
Special Acquisitions is a specialist group inside the Acquisitions Theme, yes.
A Hand is over and above the normal operation of the Imperial Service. They’re special plenipotentiary agents of the Imperial Couple - since they can’t be everywhere, they can empower these highly trusted agents to speak with their voice and authority to take care of matters that regular channels can’t: combined auditors, troubleshooters, diplomats, marshals, and spies.
(And when I say plenipotentiary - well, the usual Warrant that empowers them reads something along the lines of:
What the bearer does is at my order and in my Voice, for the good of the Empire. Render him every assistance.
Linariel II, Coronal
.)
Well, as unarmed as any random Imperial, which is usually not entirely. But a few security guards and groups like Special Acquisitions aside, they’re librarians in a very polite society, and as such rarely need more than a stern and disapproving look to deal with problems they encounter day to day.
They do need certain things to do their job, but while the level is at least equivalent, it’s very different in type. You can’t shoot ideas, after all, and military training doesn’t prepare you for books that read you back.
But they are well-provided with cognitive enhancements, mental firewalls, and at-a-distance handling equipment, and trained to cultivate extremely high levels of mental discipline and focus.
There are various small sub-themes doing Repository-specific research, but most of what they do is very “meta”, for want of a better word. They train a lot of the best cross-field synthesists, because there is a vast spectrum of knowledge out there, and the Repository is where it all comes, sooner or later.
The synthesists of Decryptic are the ones trained to reflect on this with the context of the whole collection, or as much as they can hold at once, and find obscure correlations between distant pieces of data, or between today’s new entry and things that have been sitting in the stacks for a millennium, or in completely different areas no-one would ever have thought of comparing. Or they find holes: hidden or obvious, but still gaps in the big picture of All Knowledge that need someone to look into them and find what’s there.
And by doing this, they guide researchers all over the Empire to investigate these correlations that they’d never have found on their own, and discover whole new vistas of knowledge thereby.